| ~ Additional Rules ~ |
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The sample game covers all the rules you need to know to play with Iron Throne Edition. However, there are a few additional rules from previous sets that you'll want to know:
Agendas
Agendas are an adjunct to your House card. Each player may optionally choose one Agenda (and never more than one). The Agenda is revealed in the beginning of the game along with your House card. Agendas can never be discarded from play, and their abilities can never be cancelled.
An Agenda adds special rules to the game for the player using it. Each Agenda has its own benefits and drawbacks, and usually requires careful deck construction. For example, The Night's Watch enhances your Night's Watch characters, but requires you to gain 20 power for a victory. Knights of the Realm gives you a nice benefit if you control more knights, but penalizes you with a major drawback if you control less.
Here's the list of all legal Agendas.
Deathbound
Normally, locations go to the discard pile after they are discarded from play. However, some locations have the keyword Deathbound. If a Deathbound location is discarded from play, it goes to the dead pile instead. If it is discarded some other way (from your hand in an intrigue challenge, or directly from your deck), it goes to your discard pile as normal.
Deathbound events work the same way: after a player plays a Deathbound event, it goes to the dead pile. And if it is discarded from your hand or from your deck, it goes to your discard pile.
Doomed
Doomed cards like Arianne Martell have a raven in the bottom left corner. If you have five Doomed cards in your dead pile, you instantly lose the game. Doomed locations and events are all Deathbound. Doomed cards in your discard pile do not count towards your Doomed count.
Deadly
Deadly is an additional keyword for some characters, just like stealth and renown. Here's how Deadly works: if the attacker has more participating Deadly characters than the defender, then after the challenge resolves, the defender must choose and kill one of his participating characters.
Here are some cases when Deadly does not apply: if the defender has more Deadly characters, nothing happens. If both sides have the same number of Deadly characters, nothing happens. If the challenge is unopposed, nothing happens. And if the defender opposes a Deadly military challenge with a single character, that defending character can be chosen for claim, so the Deadly effect fizzles.
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Contents
Intro Tutorial
Card Anatomy
Sample Game
Before
0. Setup
1. Plots
2. Draw
3. Marshalling
4a. Challenges (Lann.)
4b. Challenges (Stark)
5. Dominance
6. Standing
After
Additional Rules
The Houses
Card Sets
Testimonials
What's Next? |